The old feedback model ran entirely on outreach, with a person in the middle of every loop — recruitment took days to weeks, response rates landed under 1%.
A self-service loop where customers turn on beta features and send feedback themselves — no recruitment, no one brokering the middle.
10-12 stakeholders across product, engineering, design, and leadership
Monday standup, Wednesday sprint planning, Friday office hours and demos
Meeting recaps and design reviews handled async through micro boards and prototypes
Shipped and out in customer beta right now
Jul 26 — 1.5 months of results so far
Positive feedback and excitement from leadership
A wider teardown of how Linear, Vercel, Notion, Stripe, and Slack each handle beta — looking for the same handful of things across every product.
The PM's Lovable concept rebuilt inside the real Duo admin shell, as an Early Access settings page. A grounded starting point, before real content structure or a feedback loop.
A running home for the work between reviews, so nothing got lost as the design moved fast.
Every Friday, stakeholders reviewed the current iteration live, reacting to a working build instead of a spec.
A running Miro board captured feedback, open questions, and decisions between demos, so nothing got lost async.
The first build designed in code. Page inside the admin panel, feature-list structure, status, enable/disable, and a feedback prompt.
Explored where early access lives: dedicated homepage vs. top-nav entry. A content pass tightened feature names and descriptions.
Feedback intake, routing, and the early-access surface consolidated into what customers actually touch. Handed to engineering, now entering customer beta.
Not everything about V1 was planned. A few things surfaced once the build was already underway.
A design fix needed mid-build to get spacing and alignment right across the modal states.
Coordinated with docs so the shipped experience matched what customers would actually read.
A few features were asked to be added late, reshuffling scope days before launch.
Beyond the build itself — the process, the team, and what it surfaced for next time.